Admins describe a level in plain language. The AI builds it.
The reason most enterprise gamification programmes stall is not the platform. It is that every change needs a developer, a ticket and a release. The AI Game Designer removes that dependency: your own training or operations team describes a level, quiz or mission in plain language, the AI builds it, and it publishes live in one click.

8 task types in production use
8+ task types available. The set above is what deployments use most.
Info
Deliver the fact set before you test it
Quiz
Check knowledge, gate the next stage on it
Video
Use the training footage you already produced
Puzzle
Make a dry structure worth thinking about
Scenario
Practise the objection before the live conversation
Memory game
Range detail and product comparison that must be recalled fast
Checklist
Standards and process compliance, logged per shift
Watch-and-quiz
Certification where you need evidence of both
Levels, XP and standing — configured with the content
Levels, XP, awards and leaderboards configured alongside the content
Published live in one click
No developers required and no release cycle
This is why a programme survives its second year. Content stops depending on the vendor, so it keeps up with your product calendar instead of ageing behind it.
Programmes die when content depends on the vendor
The AI Game Designer is how a gamification programme survives its second year — your team keeps pace with product launches instead of waiting on a ticket queue.
See content authoring live
Bring a level you would want to build — we generate it from a plain-language prompt on the call.
- We use your metric names and your org structure, not a generic demo tenant
- You see the level map, the mission board and the mentor guidance for your workforce
- You get the security and integration answers in the same call, not in a follow-up
- 30 minutes. If it is not relevant in the first five, say so and we will stop.